Hello and thank you for checking out my website! My name is Erin Brandt (soon to be Erin Mortimer) and I am a 3D artist and Landscape Designer with a Bachelors of Fine Arts in Entertainment Art Animation as well as two certificates in 3D Mechanical Drafting and Engineering Graphics. If you are interested in viewing my general resume or my CV, you may see them here.
Recently, I have returned to school to further my knowledge into architecture and engineering so that I may bring my skills into those fields. My current program knowledge includes VIP 3D, AutoCAD, Autodesk Maya, Zbrush, Substance Painter, Mudbox, Photoshop, Marmoset, Unreal Engine 4, Illustrator, After Effects, Premiere Pro, Lightroom, Nuke, Procreate, Rough Animator, Word, Excel, Powerpoint, PDF Escape, and One Note. In working to expand my program knowledge and 3D modeling abilities, I am currently taking the steps to earn an Associates of Science degree in Drafting Technology as well as a final certificate Architectural Graphics. My current 3D modeling process high quality models starts with working in Autodesk Maya to create high and low poly models of vehicles (nurbs and polygons), indoor and outdoor environments, many kinds of props, and characters. Some of these models I also brought in to Zbrush, Substance Painter, Mudbox, Photoshop, Nuke, Marmoset, and Unreal Engine 4 to sculpt, create textures, and render. For scenes with the purpose of landscape design, I typically start with the layout of a property in VIP 3D using the measurements or site plans given to me. The design process will vary depending on the project’s needs but usually the design is completed in VIP 3D. My other skills, should they be of use, include illustration, animation, and some graphic design in programs like Photoshop, Illustrator, After Effects, and Procreate.
I preferably work on a digital medium in a 3D space. That means I am more than familiar with VIP 3D, Autodesk Maya, Zbrush, Substance Painter, Photoshop, Mudbox, and the Unreal Engine 4. My skills in these programs include modeling, texturing, lighting, animation, real time environment building and rendering. I also have knowledge in other skills like illustration, 2D animation, and some graphic design in programs like Photoshop, Illustrator, After Effects, and Procreate.
Starting out, I loved to take existing concept art for one of my favorite games at the time, Star Wars The Old Republic, and model the indoor environments to the best of my ability. These projects used no textures, so every detail was modeled out. Years later, I am still an avid gamer who enjoys a variety of genres and play styles. My love of games helped me develop a passion for my work in bringing ideas to life.
Before graduation from California State University Fullerton with my Bachelors of Fine Arts in May of 2020, a team of students from USC and I worked to release a small player verses player game called Incursion that focused on first person shooter versus real time strategy gameplay. While on the team, I had the pleasure to work with my team to bring the small game to life through building the environment and lighting. Due to the pandemic, most of our work and collaboration was done completely remote. I have also used my skills for companies like Chubby Cheeks Meadery (a small business in Temecula, California) to create a 3D layout of potential ways to design the taproom to the owner’s specifications. This allowed him to get a better idea of the space he was working with at the time of building and realize what changes needed to be made. This layout model was also used to draft a floorplan for the city of Temecula. Before starting with Ocotillo Design Group, I worked with Twitch streamers to create their overlays, panels, and chat emotes for their streams while also working as an Accounting Specialist temp worker at a local bank.